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Septerra Core Staus Effects and Fate Cards

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SEPTERRA CORE

Status Effects and Fate Cards

Status Effects There are several status effects, which can negatively affect a character in battle. These can be inflicted and cured with Fate Cards or items. StatusEffectCure PoisonTarget slowly loses HPCure, Law, Ward, Herb StunTarget can't do anythingLaw, Ward BerserkTarget uncontrollably and randomly attacks anythingLaw, Ward SlowTarget's action bar fills more slowlyLaw, Ward CurseTarget's stats are decreasedLaw Description of Fate Cards, and How to Use Them Fate Cards, as explained by Azziz, are the way people on Septerra use the energies radiated by the planet's Core. Every use of a Fate Card requires a certain amount of Core Energy to work. In battle, you have a blue Core Energy bar at the top of the screen. When you use a Fate Card, this energy is depleted. You can use a Fate Card only if you have enough Core to do so. There are many items in the world that will replenish Core.

To use a Fate Card during battle, a character must have charged to at least the first level. When this happens, a grey square appears next to the character's portrait in the upper left part of the screen. Activate the character, then click the Cards icon in the bottom of the screen. Click and drag a card from the list into the slot next to the character portait, then target an enemy to use it. Double-Clicking also moves a card into the active character's slot, or the next available character's slot.

Fate Cards can be combined to create more powerfull attacks. Just place a second card in another character's slot, and when you attack, both (or all three) characters will use their cards at the same time. See the list below for possible combinations.

Some other things to know: Some Fate Cards are offensive, others are defensive. The effect of the Fate Card(s) will be more powerful if you use a fully-charged character before attacking.

The Cards and Their Locations There are a total of 21 Fate Cards in Septerra Core. Below is a list with all of the locations in the order in which you find them: Water: Azziz gives it to you after your first lesson. Heal: Received after the battle against the Holy Guards. Rock: Received after defeating Draxx in the Mourn Graveyard. Barrier: Received after defeating Selina in Armstrong. Air: Found in the Ankaran Research Lab. Summon: Received from Gunnar before exploring the World Bazaar. Fire: Received after the fight with Sonic Lava Boss in the Mountain Caverns. Cure: Given to you by the Underlost Chief in Bone Village. Resurrect: Found at Bowman's Grave in the Catacombs. Bless: After defeating Connor for the first time. Law: Received after the fight with first Magi. Slow: Received after the fight with second Magi. Mirror: Recieved after defeating the Hell God. Affect-All: Received after the fight with Balcaam. Achilles' Heel: Received after the fight with Balcaam. Chaos: Received after the fight with the Doomsday Brain Speed: Found in the Chosen Ruins. Cloak: Found in the Chosen Ruins. Curse: Found in the Catacombs. Vampyre: Found in the Catacombs. Joker: Received after the fight with Alisa. Combos and Descriptions of Cards All these (except Black Hole) can be used with Affect All, just add 10 to Core Used for the total. Card or ComboCore UsedDescription. Affect All10Affects all of either enemies or allies Water6Inflicts Water elemental damage Earth9Inflicts Earth elemental damage Air12Inflicts Lightning/Wind elemental damage Fire15Inflicts Fire elemental damage Cure10Removes Poison status effect Cure+Mirror30Poisons target Heal10Heals target Heal+Mirror30Removes HP from a target for damage Bless25Casts Bless: Raises target's stats by 25% Bless+Mirror45Casts Curse: Lowers target's stats by 25% Curse25Casts Curse: Lowers target's stats by 25% Curse+Mirror40Casts Bless: Raises target's stats by 25% Ressurect18Revives target with half their total HP Ressurect+Mirror38Instant death, or some damage Cloak25Cloaks target: Decreases target's chance of being hit Cloak+Mirror45Un-cloaks target Joker25Randomly casts Berserk, Poison, Stun, Slow, or Curse on target Law25Dispels all status effects from target Law+Mirror45Casts Berserk on target Chaos25Casts Berserk on target Chaos+Mirror45Dispels all status effects from target Chaos+Law50Chaotic damage on target Chaos+Law+Mirror70Creates a Black Hole that damages all targets Vampyre20Drains HP from target and gives it to the caster Achilles' Heel15Shows target's HP Slow25Casts Slow on target Slow+Mirror40Casts Speed on target Speed25Casts Speed on target Speed+Mirror40Casts Slow on target Barrier15Target takes half the pysical damage dealt on it Barrier+Water21Reduces water damage Barrier+Earth24Reduces earth damage Barrier+Air27Reduces lightning/air damage Barrier+Fire30Reduces fire damage Barrier+Curse35Prevents Curse Barrier+Slow35Prevents Slow Barrier+Resurrect33Prevents Undead damage Barrier+Law40Prevents all status effects Barrier+Chaos30Prevents Berserk Barrier+Mirror35Removes barrier from target Summon20Summons Bowman for physical damage Summon+Water26Summons Sedna and Pilitak for water elemental damage Summon+Earth29Summons Humbaba for earth elemental damage Summon+Air32Summons Simurgh for lightning/air elemental damage Summon+Fire35Summons Ouroboros for fire elemental damage Summon+Heal30Summons Kyra to heal the target Summon+Resurrect38Summons Thanatos for undead-based damage Summon+Chaos45Summons Gemma for damage, and casts Berserk on the target Summon+Law45Summons Marduk for damage Summon+Joker45Creates a random summon, casts some status effects

last modified 19 May 2004



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